﻿#if UNITY_WEBGL && !UNITY_EDITOR
using System;
using System.Collections.Generic;

namespace ET.WebJS
{
    [ComponentOf(typeof(Scene))]
    [ChildType(typeof(Session))]
    public class NetWSJSComponent : Entity, IAwake<int>, IDestroy
    {
        public AService Service;
        public int SessionStreamDispatcherType { get; set; }
    }
}
#endif
